- Lead development of item and world interactions, raft building, procedural content generation, and quest systems.
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Iterated on interaction UX through feedback from designers and playtests.
- Coordinated with artists to prepare assets for procedural generation pipeline.
Desktop, mobile, console
Unreleased
- Designed and implemented multiplayer gameplay and progression systems such as quests, skills, loot, monetization.
- Applied 3D math skills to implement movement system physics, intersection testing, and visual effects.
- Collaborated with team members to analyze and optimize physics simulation and server/client network replication.
- Balanced live-ops content and in-game economy.
- Leveraged analytics funnels to improve FTUE and retention.
Desktop, mobile
- Led meetings, facilitated coordination between artist and programming sub-teams, and organized bi-weekly sprints.
- Designed core mechanics and worked closely with artists and programmers to implement features and levels.
Desktop with controller support
- Designed game UI/UX, in-game economy, progression systems, and levels with help of industry-leading mentors through the Roblox Accelerator Program.
- Co-managed project with teammate per Agile principles.
Desktop, mobile, console
- Led distributed development team of programmers and contractors.
- Designed core gameplay mechanics, in-game economy, and live-ops.
- Coordinated with Roblox while participating in a brand sponsored live event.
Desktop, mobile, console