thomas buffard

multidisciplinary game developer with experience in design and engineering





Monkey Raft (Fullflower Studio) Principle Gameplay EngineerDec 2023 - Present
Online co-op roguelite surivial game featuring procedurally generated environments. Developed under Fullflower Studio on Roblox platform.

  • Lead development of item and world interactions, raft building, procedural content generation, and quest systems. 
  • Iterated on interaction UX through feedback from designers and playtests. 
  • Coordinated with artists to prepare assets for procedural generation pipeline.

Desktop, mobile, console

Unreleased
Little Witches PhD (Independent)Programmer and Game DesignerApr 2021 - Dec 2022
Mobile-first fantasy MMORPG built on Roblox platform.

  • Designed and implemented multiplayer gameplay and progression systems such as quests, skills, loot, monetization.
  • Applied 3D math skills to implement movement system physics, intersection testing, and visual effects.
  • Collaborated with team members to analyze and optimize physics simulation and server/client network replication.
  • Balanced live-ops content and in-game economy.
  • Leveraged analytics funnels to improve FTUE and retention.

Desktop, mobile


Get Me Out (Ubisoft Game Lab 2020)Game Designer and Team LeadJan - Mar 2020
Co-op platformer prototype developed in Unity as part of the 2020 Ubisoft Game Lab competition.

  • Led meetings, facilitated coordination between artist and programming sub-teams, and organized bi-weekly sprints.
  • Designed core mechanics and worked closely with artists and programmers to implement features and levels.

Desktop with controller support



Breach (Independent)Game DesignerMay - Nov 2019
Online multiplayer round-based horror game developed as part of the Roblox Accelerator Program.

  • Designed game UI/UX, in-game economy, progression systems, and levels with help of industry-leading mentors through the Roblox Accelerator Program.
  • Co-managed project with teammate per Agile principles.

Desktop, mobile, console


Boardwalk Tycoon (Independent)Game DesignerMar 2017 - Dec 2018
Online casual tycoon simulation game developed on Roblox platform.

  • Led distributed development team of programmers and contractors.
  • Designed core gameplay mechanics, in-game economy, and live-ops.
  • Coordinated with Roblox while participating in a brand sponsored live event.

Desktop, mobile, console