thomas buffard

game developer specialized in design and engineering





Since joining Roblox in 2011, I have developed and released multiple games on the platform with over 25 million cumulative play sessions. I gained deep knowledge of the Roblox engine, API, and inner workings of the platform through my experience participating in the Roblox Accelerator program thrice.

My game development skillset includes design areas like UI/UX, economy, and gameplay systems design, as well as technical areas such as front-end, back-end, 3D math and graphics programming, algorithm design, and system programming. I have led teams through the production of multiple games including the Ubisoft Game Lab contest.

I graduated from McGill University in 2022 with a BSc. in Mathematics, providing me with valuable analytic and problem-solving skills applicable to many aspects of design and programming.

My current career goal is to contribute my diverse design, development, and academic experience in helping build innovative games or technology.